Hi, I'm Jack Jadoenath, a Game Designer.


I focus on player mechanics & combat systems due to my love for action games.


I've made shooters, action games and platformers. I love exploring & experimenting with multiple genres.


Currently, I'm studying at the Breda University of Applied Sciences and looking for an internship for the upcoming year (2025).

Featured

Pango
3D Platformer

Pango is a 3D Skilled-based platformer where the player controls an AI android pangolin that can curl up into a ball and collect treasures in this ancient temple left behind by an old sci-fi civilization. 

Nominated for the Game Tastings 2023 "A Taste of Success".

My Roles   // Technical Game Designer

Duration   // April 2023 - June 2023

Genre   // 3D Platformer

Tools   // Unreal Engine 5.1, Perforce, Jira

Platform // PC (Itch.io)

Worked On //

Projects

Shred Off

3rd Person Snowboard Shooter

Shred Off is a 3rd-person action, snowboard shooter, where you perform Stylish tricks in the Alaskan mountains while gunning down enemies with an arsenal of ranged weaponry.

I worked on the combat for this game, along with implementing visual feedback systems through camera shakes & UI Effects and creating the ranking system based on the score the player receives in a level.

Made in Unreal Engine 5 with a team of 12. 

Released on Steam in June 2024 (Early Access April 2024)

My Roles   // Combat Designer

Duration   // September 2023 - June 2024

Genre   // Action, Third-person Shooter

Tools   // Unreal Engine 5.3, Jira

Platform // PC (Steam)

Worked On //

Max Beatdown
3D Beat 'em up

Max Beatdown is a 3D beat-em-up game made in Unreal Engine 5 that  I worked on Solo.

I work on this project in my self-study time & free time.

My Roles   //  Solo Developer

Duration   // June 2023 - Now

Genre   // Action, Beat 'em Up

Tools   // Unreal Engine 5.3, Trello

Platform // PC (Itch.io)

Worked On //

Devil May Cry - Unreal

This solo project aims to recreate the character, camera and controls of Devil May Cry (2001) in Unreal Engine 5.1.

Made within 8 weeks.

My Roles   // Technical Game Designer (Solo Project)

Duration   // November 2022 - January 2023

Genre   // 3D Action Hack n Slash

Tools   // Unreal Engine 5.1, Perforce

Platform// PC (No release)

Worked On //

Thor's Demise - Top Down Shooter

Thor's Demise is a top-down shooter made in Godot where you play as Thor trapped in Hell fighting for your survival.
I learned the basics of Godot in 8 weeks by designing and programming a game mode, enemy and weapon.

Fungus Funk - Top Down Shooter

A top-down shooter where you as "Fun-guy", need to liven up the disco floor by making everyone dance! You can have dance-offs with disco goers and possess them to make them dance with other disco-goers. You can also shoot funky "powder" to get them in the mood for some groove. 

Game Jams

big, Bigger, BIGGEST SWORD

Design, Art, Code

Your sword calls to you, and you feel its power GROWING. Slay hordes of enemies and which more kills, your sword grows.

Submitted for GMTK Game Jam 2024

WIZARD: NACROTIC FUGUE

Design, Code

This is an old-school first-person shooter where you play as a shadow wizard who casts spells by abusing potion substances and "pixie dust".

Submitted for Global Game Jam 2024

Roots of Ariadne

Design, Code

This is a first-person horror game. Explore the dark and eerie depths of the Paris Catacombs in this thrilling puzzle maze horror game. 

Submitted for CMGT Jam - Block B 22/23