Hi, I'm Jack Jadoenath, a Game Designer.
I focus on player mechanics & combat systems due to my love for action games.
I've made shooters, action games and platformers. I love exploring & experimenting with multiple genres.
Currently, I'm studying at the Breda University of Applied Sciences and looking for an internship for the upcoming year (2025).
Featured
Pango
3D Platformer
Pango is a 3D Skilled-based platformer where the player controls an AI android pangolin that can curl up into a ball and collect treasures in this ancient temple left behind by an old sci-fi civilization.
Nominated for the Game Tastings 2023 "A Taste of Success".
My Roles // Technical Game Designer
Duration // April 2023 - June 2023
Genre // 3D Platformer
Tools // Unreal Engine 5.1, Perforce, Jira
Platform // PC (Itch.io)
Worked On //
Implemented Character movement & States (Jumping, Rolling & Walking)
Worked on Camera Systems (Visual Scripting/Unreal Blueprints)
Implemented animations into the Animation Blueprint
Projects
Shred Off
3rd Person Snowboard Shooter
Shred Off is a 3rd-person action, snowboard shooter, where you perform Stylish tricks in the Alaskan mountains while gunning down enemies with an arsenal of ranged weaponry.
I worked on the combat for this game, along with implementing visual feedback systems through camera shakes & UI Effects and creating the ranking system based on the score the player receives in a level.
Made in Unreal Engine 5 with a team of 12.
Released on Steam in June 2024 (Early Access April 2024)
My Roles // Combat Designer
Duration // September 2023 - June 2024
Genre // Action, Third-person Shooter
Tools // Unreal Engine 5.3, Jira
Platform // PC (Steam)
Worked On //
Weapon & Enemy Designs and balancing them to be fun and to make the player feel STYLISH & POWERFUL
Constant collaboration with Programming & Design to build towards a cool action game
Feedback Systems when the player gets shot and damaged through UI effects and camera effects
Take on leading responsibilities by reporting to stakeholders, bringing focus and alignment within a team with a vision for the design.
Max Beatdown
3D Beat 'em up
Max Beatdown is a 3D beat-em-up game made in Unreal Engine 5 that I worked on Solo.
I work on this project in my self-study time & free time.
My Roles // Solo Developer
Duration // June 2023 - Now
Genre // Action, Beat 'em Up
Tools // Unreal Engine 5.3, Trello
Platform // PC (Itch.io)
Worked On //
Implemented Combo System that allows me to swap in out different attacks for the player
Enemies using a token system & behaviour trees (Visual Scripting/Unreal Blueprints)
Created Attack Animations & VFX and implemented them in-game
Devil May Cry - Unreal
This solo project aims to recreate the character, camera and controls of Devil May Cry (2001) in Unreal Engine 5.1.
Made within 8 weeks.
My Roles // Technical Game Designer (Solo Project)
Duration // November 2022 - January 2023
Genre // 3D Action Hack n Slash
Tools // Unreal Engine 5.1, Perforce
Platform// PC (No release)
Worked On //
Implemented Combo Melee System using Unreal Blueprints
Programmed Fixed and Free Camera system
Creating Animations & Animation Blueprint implementation
Implemented Lock-on system
Thor's Demise - Top Down Shooter
Thor's Demise is a top-down shooter made in Godot where you play as Thor trapped in Hell fighting for your survival.
I learned the basics of Godot in 8 weeks by designing and programming a game mode, enemy and weapon.
Fungus Funk - Top Down Shooter
A top-down shooter where you as "Fun-guy", need to liven up the disco floor by making everyone dance! You can have dance-offs with disco goers and possess them to make them dance with other disco-goers. You can also shoot funky "powder" to get them in the mood for some groove.
Game Jams
big, Bigger, BIGGEST SWORD
Design, Art, Code
Your sword calls to you, and you feel its power GROWING. Slay hordes of enemies and which more kills, your sword grows.
Submitted for GMTK Game Jam 2024
WIZARD: NACROTIC FUGUE
Design, Code
This is an old-school first-person shooter where you play as a shadow wizard who casts spells by abusing potion substances and "pixie dust".
Submitted for Global Game Jam 2024
Roots of Ariadne
Design, Code
This is a first-person horror game. Explore the dark and eerie depths of the Paris Catacombs in this thrilling puzzle maze horror game.
Submitted for CMGT Jam - Block B 22/23