About me

I'm Shashi "Jack" Jadoenath, a Technical Game Designer from The Netherlands.

Before I started game development, I was an application & media developer which I studied for at a vocational school. During this study, I picked up game development as a side project by studying Unreal, and through the process of learning I fell in love with it.

Currently, I am studying Game Design and Production at Breda University of Applied Sciences.
In this study, I have learned how to work with teams, game design fundamentals, playtesting, rapid prototyping through paper or in-engine, research & analysis.
I have also mentored lower-year students to help them with design, implementation and their studies.

I focus on player mechanics & combat systems due to my love for action games like "Devil May Cry", "Bloodborne" and the "Batman Arkham" series, and fighting games like "Tekken" & "King of Fighters". 


Aside from playing many games, I also like to read books & graphic novels. Scenarios I find interesting I try to incorporate into my designs, the feeling or emotion that evoked, I wish to evoke in the player.

Skills

Soft Skills

Teamwork

Cross-Discipline Communication

Openness to criticism

Stress management

Adaptability

Leadership

Hard Skills

Game Design Fundamentals

Scripting (Blueprinting, GDScript)

Rapid Prototyping

Playtesting


Software Skills

Unreal Engine (4 & 5)

Blender

Godot

Perforce

Jira