Projects
Shred Off
Shred Off is a snowboarding game with GUNS. I'm the design lead of this game and shape the game with other designers together.
Made in Unreal Engine 5 with a team of 13.
To be released on Steam in June 2024 (Early Access 2024).
My Roles // Lead Designer
Duration // September 2023 - June 2024
Genre // Action, Third-person Shooter
Tools // Unreal Engine 5.3, Jira
Platform // PC (Steam)
Worked On //
Combat Weapon & Enemy Balancing
Aid team through design process and make decisions
Implementing feedback systems for receiving
damage &
Max Beatdown
Max Beatdown is a 3D beat-em-up game made in Unreal Engine 5 that I worked on Solo.
My Roles // Combat Designer
Duration // June 2023 - Now
Genre // Action, Beat 'em Up
Tools // Unreal Engine 5.3, Trello
Platform // PC (Itch.io)
Worked On //
Implemented Combo System
Enemies & Behaviour Using Token System
Created Attack Animations and balanced
the frame data to favour the player, while adding risk for reckless attacks.
Pango
Pango is a 3D Skilled-based platformer where the player is controlling an AI android pangolin who can curl up into a ball and collect treasures in this ancient temple left behind by an old sci-fi civilization.
My Roles // Technical Designer
Team Size // 17
Duration // 8 Weeks (April 2023 - June 2023)
Genre // 3D Platformer
Tools // Unreal Engine 5.1, Perforce, Jira
Platform // PC (Itch.io)
Worked On //
Character movement & States (Jumping, Rolling & Walking)
Camera Systems (Visual Scripting/Unreal Blueprints)
Animation Blueprints implementation
Devil May Cry - Unreal
This project aims to recreate the character, camera and controls of Devil May Cry (2001) in Unreal Engine 5.1.
Made within 8 weeks.
My Roles // Technical Designer
Team Size // 1 (Solo)
Duration // 8 weeks (November 2022 - January 2023)
Genre // 3D Action Hack n Slash
Tools // Unreal Engine 5.1, Perforce
Platform// PC (No release)
Worked On //
Combo Melee System using Unreal Blueprints
Fixed and Free Camera system
Animations & Animation Blueprint implementation
Lock-on system
Thor's Demise
A top-down shooter made in Godot where you play as Thor trapped in Hell fighting for your survival.
I learned the basics of Godot in 8 weeks by designing and programming a game mode, enemy and weapon.
My Roles // Technical Designer
Team Size // 1 (Solo)
Duration // 8 Weeks (September 2022 - October 2022)
Genre // Top-Down Shooter
Engine // Godot 3.5
Platform // PC (Itch.io)
Worked On //
Game mode: Time survival-based, kill enemies to gain time to survive
Weapon: Mjolnir, Hammer that you fire and return to you at will
Enemy: Fury, phases through your hammer the first time, but is vulnerable after their phasing mode is over.
Fungus Funk
A top-down shooter where you as "Fun-guy", need to liven up the disco floor by making everyone dance! You can have dance-offs with disco goers and possess them to make them dance with other disco-goers. You can also shoot funky "powder" to get them in the mood for some groove.
My Roles // Technical Designer
Team Size // 14
Duration // April 2022 - June 2022
Genre // Top-down shooter
Engine // Unreal Engine 4.27
Platform // PC (Itch.io)
Worked On //
Designed Character Movement System
Collaboration with programming to implement shooting
Bug fixing using visual scripting (Visual Scripting/Unreal Blueprints)
Production using SCRUM and teaching the process to peers
Game Jams
WIZARD: NACROTIC FUGUE
Design, Code
An old-school first-person shooter where you play as a shadow wizard who casts spells by abusing potion substances and "pixie dust".
Submitted for Global Game Jam 2024
Roots of Ariadne
Design, Code
A first-person horror game. Explore the dark and eerie depths of the Paris Catacombs in this thrilling puzzle maze horror game.
Submitted for CMGT Jam - Block B 22/23