Hi, I'm Jack Jadoenath, a Technical Game Designer.


I focus on player mechanics & combat systems due to my love for action games.

I've made shooters, action games and platformers. I love exploring & experimenting with multiple genres.


Currently studying at the Breda University of Applied Sciences and looking for an internship for next year (2024-2025).

Current Projects

Shred Off

Shred Off is a snowboarding game with GUNS. I'm the design lead of this game and shape the game with other designers together.

 Made in Unreal Engine 5 with a team of 13. 

To be released on Steam in June 2024 (Early Access 2024).

My Roles   // Lead Designer

Duration   // September 2023 - June 2024

Genre   // Action, Third-person Shooter

Tools   // Unreal Engine 5.3, Jira

Platform // PC (Steam)

Worked On //

Max Beatdown

Max Beatdown is a 3D beat-em-up game made in Unreal Engine 5 that  I worked on Solo.

I work on this project in my self-study time & free time.

My Roles   // Combat Designer

Duration   // June 2023 - Now

Genre   // Action, Beat 'em Up

Tools   // Unreal Engine 5.3, Trello

Platform // PC (Itch.io)

Worked On //

Featured Projects

Pango

Pango is a 3D Skilled-based platformer where the player is controlling an AI android pangolin who can curl up into a ball and collect treasures in this ancient temple left behind by an old sci-fi civilization. 

My Roles   // Technical Game Designer

Duration   // April 2023 - June 2023

Genre   // 3D Platformer

Tools   // Unreal Engine 5.1, Perforce, Jira

Platform // PC (Itch.io)

Worked On //

Devil May Cry - Unreal

This solo project aims to recreate the character, camera and controls of Devil May Cry (2001) in Unreal Engine 5.1.

Made within 8 weeks.

My Roles   // Technical Game Designer

Duration   // November 2022 - January 2023

Genre   // 3D Action Hack n Slash

Tools   // Unreal Engine 5.1, Perforce

Platform// PC (No release)

Worked On //

Other Projects

Thor's Demise

A top-down shooter made in Godot where you play as Thor trapped in Hell fighting for your survival.
I learned the basics of Godot in 8 weeks by designing and programming a game mode, enemy and weapon.

Worked On //

My Roles   // System Designer

Duration   // September 2022 - October 2022

Genre   // Top-Down Shooter

Engine   // Godot 3.5

Platform // PC (Itch.io)

Fungus Funk

A top-down shooter where you as "Fun-guy", need to liven up the disco floor by making everyone dance! You can have dance-offs with disco goers and possess them to make them dance with other disco-goers. You can also shoot funky "powder" to get them in the mood for some groove. 

Worked On //

My Roles   // Game Designer

Duration   // April 2022 - June 2022

Genre   // Top-down shooter

Engine   // Unreal Engine 4.27

Platform // PC (Itch.io)

Game Jams

WIZARD: NACROTIC FUGUE

Design, Code

An old-school first-person shooter where you play as a shadow wizard who casts spells by abusing potion substances and "pixie dust".

Submitted for Global Game Jam 2024

Roots of Ariadne

Design, Code

A first-person horror game. Explore the dark and eerie depths of the Paris Catacombs in this thrilling puzzle maze horror game. 

Submitted for CMGT Jam - Block B 22/23