Hi, I'm Jack Jadoenath, a Technical Game Designer.
I focus on player mechanics & combat systems due to my love for action games.
I've made shooters, action games and platformers. I love exploring & experimenting with multiple genres.
Currently studying at the Breda University of Applied Sciences and looking for an internship for next year (2024-2025).
Current Projects
Shred Off
Shred Off is a snowboarding game with GUNS. I'm the design lead of this game and shape the game with other designers together.
Made in Unreal Engine 5 with a team of 13.
To be released on Steam in June 2024 (Early Access 2024).
My Roles // Lead Designer
Duration // September 2023 - June 2024
Genre // Action, Third-person Shooter
Tools // Unreal Engine 5.3, Jira
Platform // PC (Steam)
Worked On //
Weapon & Enemy Designs and balancing them to be fun and to make the player feel STYLISH & POWERFUL
Aid the team through the design process and make vital decisions to give the game focus and direction
Constant collaboration with Programming & Design to bring out the best out of their abilities and build towards a cool action game
Max Beatdown
Max Beatdown is a 3D beat-em-up game made in Unreal Engine 5 that I worked on Solo.
I work on this project in my self-study time & free time.
My Roles // Combat Designer
Duration // June 2023 - Now
Genre // Action, Beat 'em Up
Tools // Unreal Engine 5.3, Trello
Platform // PC (Itch.io)
Worked On //
Implemented Combo System that allows me to swap in out different attacks
Enemies (Visual Scripting/Unreal Blueprints)
Created Attack Animations and implemented them in-game
Featured Projects
Pango
Pango is a 3D Skilled-based platformer where the player is controlling an AI android pangolin who can curl up into a ball and collect treasures in this ancient temple left behind by an old sci-fi civilization.
My Roles // Technical Game Designer
Duration // April 2023 - June 2023
Genre // 3D Platformer
Tools // Unreal Engine 5.1, Perforce, Jira
Platform // PC (Itch.io)
Worked On //
Implemented Character movement & States (Jumping, Rolling & Walking)
Worked on Camera Systems (Visual Scripting/Unreal Blueprints)
Implemented animations into the Animation Blueprint
Devil May Cry - Unreal
This solo project aims to recreate the character, camera and controls of Devil May Cry (2001) in Unreal Engine 5.1.
Made within 8 weeks.
My Roles // Technical Game Designer
Duration // November 2022 - January 2023
Genre // 3D Action Hack n Slash
Tools // Unreal Engine 5.1, Perforce
Platform// PC (No release)
Worked On //
Implemented Combo Melee System using Unreal Blueprints
Programmed Fixed and Free Camera system
Animations & Animation Blueprint implementation
Implemented Lock-on system
Other Projects
Thor's Demise
A top-down shooter made in Godot where you play as Thor trapped in Hell fighting for your survival.
I learned the basics of Godot in 8 weeks by designing and programming a game mode, enemy and weapon.
Worked On //
Designed & implemented a time survival-based game mode: Kill enemies to gain time to survive.
Designed & implemented weapon: Mjolnir, a Hammer that you fire and return to you at will.
Designed & implemented enemy: Fury, phases through your hammer the first time, but is vulnerable after their phasing mode is over.
My Roles // System Designer
Duration // September 2022 - October 2022
Genre // Top-Down Shooter
Engine // Godot 3.5
Platform // PC (Itch.io)
Fungus Funk
A top-down shooter where you as "Fun-guy", need to liven up the disco floor by making everyone dance! You can have dance-offs with disco goers and possess them to make them dance with other disco-goers. You can also shoot funky "powder" to get them in the mood for some groove.
Worked On //
Designed Character Movement System
UI Designed & Implemented for Health, Ammo & Score
Bug fixing using visual scripting (Visual Scripting/Unreal Blueprints)
Organised production using SCRUM and teaching the process to peers
My Roles // Game Designer
Duration // April 2022 - June 2022
Genre // Top-down shooter
Engine // Unreal Engine 4.27
Platform // PC (Itch.io)
Game Jams
WIZARD: NACROTIC FUGUE
Design, Code
An old-school first-person shooter where you play as a shadow wizard who casts spells by abusing potion substances and "pixie dust".
Submitted for Global Game Jam 2024
Roots of Ariadne
Design, Code
A first-person horror game. Explore the dark and eerie depths of the Paris Catacombs in this thrilling puzzle maze horror game.
Submitted for CMGT Jam - Block B 22/23